not sure if this works with cemu since I've never tried the emulator, but dlc goes here mlc01/usr/title/0005000c and updates go in the 00050000e folder in the same location. The Legend of Zelda Breath of the Wild [0005000C101C9400].zip download. Let us know in the comments if you like playing Legend of Zelda: Botw on Cemu. Haven't gotten too far yet but I have had a couple of crashes when using some sheikah slate powers. CPU mode: Triple-core recompiler; GPU buffer cache accuracy:upscale filter:bilinear,GPU buffer cache accuracy: Low,Custom Timer: QPC 1x,12 gb ram,mm timer accuracy :1ms, tolerable frame rate in the open world,RDTC and crash workaround disabled, its in low 20's but does not stutter; above 30 in shrines. since v1 of BOTW had a day one patch and is broken without it. 65 hours in; I'm thankfully able to get a great and stable 60FPS with occasional and unnoticeable 1-2 frame drops (outside of Hyrule Castle 40-60 and Hateno/Kakoriko 50-55) following the BSOD and Serfrost guides after some tricks. 1) Run CEMU. Cemuhook & Fenceskip Hack enabled & 8k Shaderpack, 16GB DDR4, 3200Mhz 20-30 FPS overworld. Some menu sound effects are present. Ensure your PC isn't overheating / throttling and that if you're on a laptop that you're fully ventillated and plugged in to external power. Using RamDisk and hook for h264. How To PATCH / UPDATE Zelda Breath Of The Wild on PC | MapleSeed CEMU I remember paying like 120$ back in February. Debug > Custom Timer should be set to Cemu Default. Less fps drops, only 5 drops to 4-5 fps in an hour. no slowdowns. Using Cemuhook, ShaderCache, NVidia Control Panel 30fps lock, Clarity GFX, LWZX Crash Workaround, VSync enabled, GX2SetGPUFenceSkipHack enabled. Hey guys, I ripped a .wud file of BOTW, After I boot it up on Cemu, the game tells me that I need to perform a "system update", googling around I found that the problem is that you need the game update (and DLC?) Users should set the correct GameProfile setting for their CPU Recompiler. Very minimal issues. Game crashes at least once every hour but it's always while traveling long distances in the overworld. Also, for some reason every session I need to run the game once, then exit and reload Cemu and run it again to not get long loads and sub 60FPS. When using Async shader compile, compiling shaders rarely drops FPS, although when it does it freezes for around half a second. Game version is v1.2.0 with GX2SetGPUFence Skip. Emulating BotW on PC with CEMU and Wii USB Helper. Graphic packs: FPS++, NO-AA, 1920x1080 (better color depth), LWZX, nVidiaExplosionSmoke, SquareShadowsFix. A number of search results will pop up. Once the window opens, navigate to the WiiUGames folder and select it. Perfectly playable from start to finish. Runs perfectly at +60 FPS using the OpenGL backend, Triple-core recompiler, threads set to 10000 cycles and recommended cemuhook settings. Used an 8k shader cache from reddit. How to update game on CEMU easily - JILAXZONE Graphic Packs - Custom Made Graphic Pack (1440p/vfrequency set to 144), No Anti-Aliasing, High Resolution Shadows, Clarity GFX UHD, Contrasty, and LWZX Crash Workaround. download 9 Files download 9 Original. Played through the entire story with no major issues, besides 2 crashes in around 40+ hours.
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